- 基础框架: Basic Godot Project
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- 节点-相机的使用:Camera2D
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- 节点-TileMap的使用:TileSet & Terrain
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- 节点-实现视差背景:Parallax Background
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- 角色-运动控制: Coyote Time&Jump Buffering
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- 角色-状态机:State Machine
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- 有限状态机 finite-state machine
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- 动作-实现滑墙:Wall Sliding
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- 动作-实现蹬墙跳:Wall Jump
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- 敌人-野猪的基本逻辑: Boar
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- 动作-三段攻击:Combo Attack
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- 角色-攻击框与收击框:Hitbox & Hurtbox
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- 动作-受伤与死亡:Damage & Death
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- 界面-实现角色血条: Health Bar
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- 动作-实现滑铲:Sliding
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- 互动-可交互对象:Interactable
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- 互动-切换场景: Change Scene
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